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Help With Youth Academy + Training

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Post by EddieBono Fri Nov 30, 2012 2:52 am

One club.
Two million dollars.
400 scouting stars.
Level 1 facilities for everything.
No clue how to begin.

Hey all,

I've been hoarding cash for a while and I've decided that I'm gonna try out this whole youth academy thing everybody's been talking about. Razz I'm trying to build a sustainable club so I can train my own players instead of having to shop around on the TM. I've been reading a lot of the posts about youth and training and so on but I'm still confused.

Imagine you've got a completely clean slate to start your youth academy from. Sorry if this question seems a bit silly, but what's step one?

Thanks

EddieBono

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Post by quind Fri Nov 30, 2012 10:24 am

Advance to level 3 asap is step one if you've decided to run a YA. Only sensible choices right now I think are to run nothing, bar perhaps a scout for some future time when you might run a YA, or have the full lvl 3.

Certainly sounds like you have the cash to build, but also make sure you're happy with the adjustment to weekly costs running a lvl 3 would make.

I'd hold off spending those stars at least until the lvl 2 training (coach + facilities is in place)

I would run a manager in addition to the coach and scout. It is a big extra cost, but it will help ensure you pull the right player at the right time, and also help ensure training is as effective as it can be.

Whilst I think the lvl 3 coach and facilities are a must it is quite possible to run just a lvl 2 scout and manager. The more actively you'll be looking to churn players through the YA the more I'd suggest acquiring the use of a lvl 3 scout and manager.

Then once you start scouting players start with players you most want to see feed through into your seniors. So promote and scout for tall players, fat players, or possible back row/backs prospects and see what the game engine fairies bring you.

Some of those players you may wish to promote as soon as they're 17 to apply 10 nets of senior training too, but players staying in the YA until just before 20 will cost no wages, and could hit lvl 12s in a number of skills (if being trained at lvl 3 level)

It's going to take a long time to feed players into your senior team aged 19 from the YA, but likely well worth the effort/patience.

Number of stars to use per scout is also interesting. Previously you might have had people suggesting upwards of 50 stars per scout, even 100+ But now with level 3 training in place I'd suggest 30-50 stars per player scouted.

30-50 star players leaving a lvl 3 YA aged 17 you could reasonably hope to be 25K CSR +, and even 35K CSR + if a little lucky. Such players leaving the YA aged 19 could easily be over 50K CSR, this is limited by skills being (in practice) limited at 12 in the YA, but if you got enough skills to 12 they could even go over 60K CSR at that age.

Some caution from the outset is needed in that if you're hoping to sell such players for a packet then right now a lot of good young players are coming onto the market, and that will drive down prices. Hard to say right now if players will respond to this by closing their YA and looking to buy off the TM, sending prices back up, or if more players will want those better trained youths.

So certainly a good longer term policy to feed quality players into your seniors, but it may not make you a fortune on the TM.

Good luck, and have fun.

quind
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Post by EddieBono Fri Nov 30, 2012 10:57 am

OK, I'm going to invest in L3 YA, Youth Coach, Scout and Manager (?). I'm not sure how the manager would be effective: wouldn't I be pulling those players that I've scouted with stars in the first place? So do I need to know their stats?

Also, do I need to upgrade my senior facilities as well? Or could I just leave the player until he's 19 so all his training comes through the YA?

Thanks, it was really helpful

EddieBono

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Post by ngater Fri Nov 30, 2012 11:08 am

Quind, agreed with all of the above. One thing to stress, think about is to what extent you will be able to train home grown players. As you are limited to 30 nets, there will only be a finite number that you can train heavily.

Therefore think about the mix of players you have, it may be more practical to look at a number of players team training in the academy, for example non specialist backs. You could have TT of attack, defence, speed and handling spread across 4 or 5 prospects whilst ou maybe train specialist positions or forwards with the senior team.

My team has just got to the point where I have a number of ageing backs I have had to start to rink about replacing, I am wishing I'd adopted that strategy a couple of seasons back


Last edited by ngater on Fri Nov 30, 2012 11:11 am; edited 1 time in total (Reason for editing : Correct spellings)

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Post by quind Fri Nov 30, 2012 12:37 pm

Eddie,

On the question of what use the manager I'll say this. You're likely to scout more players than your actually promote at 17 to train on those oh so valuable senior individual nets (and it's fine to hold off seniors training expansion for when the YA trainees start getting promoted - though that could be at 17 and not just 19), and having the manager will make it much easier to select the right player to promote to sell/train at 17.

Further both for those you leave in the YA until 17, or for as long as possible, the skills training is capped at 12. Without a manager you could well be applying training where it will have very little effect. Much better to know certain players have a 12, or even 11 skill rating and shift that YA training to another primary skill, frankly even a secondary or tertiary skill

If you want to go with having no manager, well it's a risk but also a lower cost so not without reason, I'd suggest rotate YA training a fair amount. Should help minimize time spent on maxed out skills being trained (or really not trained)

quind
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Post by EddieBono Sat Dec 01, 2012 2:17 am

Alright, I see the point of a manager now. Smile

I'm worried that if I've got to L3 for all my youth training, I won't have any cash to upgrade my senior training facilities? (I mean in terms of weekly costs I'd be losing money).

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Post by quind Sat Dec 01, 2012 8:58 am

Then your question is do you want to eat into that $2 million dollars, or hold off until your revenues are higher? Neither option screams being wholly right or wrong

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Post by jimjam_w Sat Dec 01, 2012 5:29 pm

And the way to make money is upgrade your staduim to the max....do this and you get more money every match....if contentment is high enough!

I think if I had a pot of money....my first step would be to get the most out of my stadium, so that my income stream was as strong as it could be.

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Post by jeolmaga Sun Dec 02, 2012 12:51 am

Yes and Jim Jam I have I expanded my stadium but since it doesnt fill when bots come through I'm not making as much money as i should
jeolmaga
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